LEAGUE RULES

NMAA LEAGUE RULES
Note - NMAA reserves the right to amend the rules at any point in the season as they see fit.



Code of Conduct



NMAA promotes a clean, family friendly atmosphere. Any violation of these policies is taken very seriously.

There is absolutely no FIGHTING allowed. First offense is 1 game suspension. Second offense is expulsion from the league.

There is no cursing allowed. NMAA promotes a family friendly atmosphere. Any cursing is an automatic technical foul. Excessive cursing will result in a warning, followed by a 1 game suspension. Any cursing towards fans in the audience or NMAA staff will result in an immediate 1 game suspension. Incidents will carry over season to season and players can and will be put on probation if they do not adhere to these rules. 

Players must comply with their coaches. Coaches control teams, rotations and strategy. Players cannot disregard the coach on these items. 



All teams also agree to be a good participant and respect NMAA's policy and other teams. All teams must attend every game as forfeits are strictly forbidden. Once teams have registered and paid they automatically agree to be bound by these rules.

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Draft League Trade Rules: 

  • Trades: All coaches have full authority to manage their teams. All coaches have the right to trade players to better their team. 

  • Players have rights to ask for a trade, but ultimately it is the coaches decision whether or not he will trade that player.

  • Once the coaches have agreed to a trade, that trade must be presented to the commissioner for approval. No trade can be posted or publicized without the commissioner's board seeing it first.

  • Once the commissioner has approved the trade, it will be announced in the coaches chat. A period will be allowed before it is announced for coaches to contact the players who have been traded.

  • Coaches not involved in the trade have the right to send a formal protest. No trade can be vetoed by anyone other than the comissioner.

  • No trades will be vetoed in NMAA unless they have a significant discrepancy in talent.

Offseason trade rules:

Same rules listed above apply. In keeper system, coaches can declare keepers and then trade them predraft. If a coach trades a first round keeper to another coach who is also keeping his first round player, that traded player can be used as the coach's second round pick. A one round selection will be applied to traded keepers. Example 2 - if a second round player is traded to a coach who is keeping his second round player, depending on the coaches pick that traded player will be the third round keeper unless he is a highly rated player and the coach has a late first round pick, for example picks 8 and 9. NMAA board will decide what round players will be kept at, but the general rule is a one round selection is applied if a coach receives a player who was drafted in the same round he is keeping another player. So it is possible for a coach to have two first round players, and keep them as his first two picks. 

 

As long as all trades follow our guidelines, NMAA has empowered coaches the power to run their teams as they see fit, so no trades will be vetoed. 

 

Coaches are required to adhere to the NMAA code of conduct. No coach can tamper with another trade, nor publicly criticize the players or the coach. IF this occurs, NMAA will warn the coach to desist or run the risk of being removed as a coach. 

 

For any trades done by the commissioner, veto power will reside with the NMAA Board next in command. 

Keeper leagues - Draft must be balanced with first round draft picks and there must be parity in the current season for it to be eligible for keepers the following season. Commish has final decision on keeper leagues. 

 

 

Game:



  • League games follow Florida High School rules.

  • 48 minute game - 4 12 minute quarters.

  • 3 timeouts for the whole game. 1 timeout MUST be used in the first half or it is lost.

  • Running Clock, clock stops in final two minutes of second half. Clock stoppage includes free throws, timeouts, and made baskets. Clock will not stop in the fourth quarter if a team is up by 20 points or more. Clock stops for timeouts. 

  • Teams can call timeout when it is on offense or when the play is dead (dead-ball, free-throws, etc).

  • For each overtime, each team shall be entitled to (1) 30 second timeout.

  • Excessive timeout: When a player asks for a timeout and the team no longer has any, the team (not player) will be charged with a technical foul. The opposing team takes two free throws and gains possession.

  • Timeouts will not be granted when an airborne player's momentum carries him out of bounds or into the backcourt. Airborne is defined as both feet in the air. Thus, timeouts will be granted if a player still has at least one foot on the ground.

  • Out of a timeout, the ball can be advanced to half-court only during the last 2 minutes of regulation or at any point during the overtime. The inbounding team can use the backcourt to inbound - it will not result in a backcourt violation.

  • If a timeout is taken at any other point in the game, the ball must be inbounded where the timeout was taken.

  • Overtime games will be 2 minutes during regular season, 3 minutes during playoffs, and 5 minutes during the championship game.

  • Teams must be present for their games 10 minutes prior to tipoff. Any team that does not have 4 players at tipoff will be given a 2 minute warning after which a forfeit will be granted. Forfeits will result in a 10 point victory for the winning team, and 30 point loss for the losing team. Forfeiting team will also be responsible for paying a $50 fine. However, NMAA Staff will reserve the right to announce when and if the game is a forfeit.

  • 2nd forfeit fine will increase to $100 and possible expulsion from the league and a 1 year ban.

Roster:



  • No more than 12 players per team.

  • Teams can add/drop free agents until the third game of the season. This applies to new players only. Players cannot switch teams once they have played a game for a particular team.

  • Players cannot be dropped and added again to the same team. If a team drops a player during the add/drop period, that player cannot be picked up at a later time. 

  • Players must play a minimum of 4 regular season games out of 7 to be eligible for the playoffs. If a player does not play in at least half the games, they will not be allowed to participate in the playoffs. Only first round games apply. Veteran Players(players who have played for at least 1 year) can play in 2 games minimum. Anything less disqualifies a player from the playoffs. 

  • Each team will be given (1) injury exemption for a hurt player. If a player gets hurt and cannot play for the rest of the season, the team may use their exemption to replace him, if this injury occurs after the midseason point. This rule can also be applied to players with attendance problems or other reasons that require a coach to replace that player. NMAA must meet the player to verify they will miss the rest of the season. This does not apply during the playoffs. Injury exemption players must play in at least 2 games if they have played in NMAA before, 3 games if they are new to NMAA.  Playoff games can count to this. The Commish can grant waivers on this rule on a case by case scenario, such as multiple injuries to a team leaving them with 5 players or less. 


Tiebreaker Rules:

1. Head to Head
2. Point Differential
3. Points for (PF)
4. Points against (PA)

Uniform Rules:

 

All teams are required to have matching uniforms with printed numbers on the back. First offense of not following this rule will result in a technical foul at the beginning of the game. Second offense by any player on the team will result in that player not being allowed to play. Directors have final say in who will be allowed to play. ​



Stat Keepers Rules



  • Each week designated players from each team will be chosen to do stat keeping at the tables

  • Failure to show up, tardiness (more than half of the game) for allotted stat time will result in penalties

  • Penalties are as follows: Technical fouls in the first quarter and third quarter, and chance of losing your spot in next season’s league, -20 point differential applied.

  • Stat keeper’s responsibilities are to administer stats in the neatest and most legible manner

  • Return stat sheets to Mohammad Menshawi, Nyle Khan or Dev Lachman

  • Failure to record proper stats will result in a team’s point differential being marked down 20 points 


Substitutions:



•A substitute must report to the scorers table to enter the game.
•After notifying the official scorer, the player may only enter the game during a dead ball: referees whistle, free throw, time-out, jump-ball, and out of bounds.
•On automatic two-shot free-throws, a substitute may enter the game only after the first free throw and not prior to the two free throws.



Fouls:



•7 Team Fouls ("Bonus") will result in "one and one" foul shooting situation
•10 Team Fouls ("Double Bonus") will result in an two free throw attempts per foul.
•In the event of an overtime, team fouls will carry over to the extra period (i.e. if a team has 5 fouls at end of regulation, it begins the 2 minute overtime with 5 team fouls).



Personal-Foul Limit:



•When a player receives his sixth foul, including any combination of personal fouls and technical fouls, the player shall be disqualified.
•If a team is left with only 3 players due to the other team members fouling out, then that team must forfeit that game.

Technical Fouls given to Players in Game due to:

•Disrespectfully addressing, contacting, or gesturing towards an official in such a manner as to indicate resentment.
•Using profanity or vulgarity. CURSING will not be tolerated no matter the intention.
•Taunting, baiting or ridiculing, or making obscene gestures toward another player or towards the bench.
•Inciting undesirable crowd reaction.
•Other in-game situations at referee discretion



Suspensions:

Fighting, includes, but is not limited to:

•Trying to strike an opponent with the arms, hands, legs or feet.
•Trying to punch, kick, push or shove an opponent, regardless of whether contact is made.
•Instigating a fight by committing an unsportsmanlike act toward an opponent that causes the opponent to retaliate by fighting.
•Any act of fighting shall be ruled a flagrant technical foul and receive similar punishment
•When a fight has occurred, the referees' shall determine the individuals who were involved in the fight and any player's that left the bench to participate.

Suspensions for Fighting or Ejections:

•The first time an individual participates in a fight during the season the individual shall be suspended from participating in the team's next regular-season game or next playoff game.
•When an individual participates in a second fight, that individual shall be suspended for the remainder of the season, including playoffs.
•After a game, NMAA may correct an error in who was involved in a fight but cannot change an official's ruling that a fight took place or lessen the severity of the penalty.
•4 technical fouls (ejection) in the game will result in a 1 game suspension. 2nd ejection will result in suspension for the rest of the season.
•Additionally, six technical fouls throughout the regular season or playoffs will result in being suspended for the remainder of the regular season and playoffs.
•Technical Fouls will be posted on the boxscores and will be the responsibility of the coaches to verify with NMAA staff after the GAME that the technical foul is correct.